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Then, if you're done, clic on the EXP MAP button. If you see an repeated texture effect too important, use +/-, also clic on the button Frame:none to remove the triangles limits and to have a clear sight of your map.Īt this step you can have something like this: Keep in mind shaders can make a nice effect between 2 textures, but not 3! it will show a black triangle in this case when you'll clic on Rendering:Texture (Green and black icon in top bar). To paint you map, do CTRL+SHIFT+Left clic. Put a color in the grid, and select a texture Do it twice, you need at least 2 textures. Select for exemple temperate_sd (Grass, and other). To have textures, clic on Textures, Add folder. You've to set a color in a box, then assign to it a texture with the 2 boxes on the right of the grid. ![]() Go in Alphamap part, the black grid could be reduces with the Show: button, if you need just 3 textures put it at the minimum. Once you're done with relief, let's add textures. Note that you can see these triangles only in Rendering:Flat mode (Black and white button in the bar) To correct this, use the Smooth command like Hill one. If you want to see if the player can go everywhere clic on the yellow button in the bar: some yellow triangles could appear, it means player can't climb these parts. When you're done on a part of the map with a good height, clic on Apply: your modification is saved, and you can add more. You'll have a red box which will appears, and also a hill.ĬTRL+Left clic to move, CTRL+Right clic for the height of the hill. Modifier is for relief, Alphamap to "paint" your map with textures, and Models to add models on your map easily, like Trees. The Grid part is made to define the size of your map. Left clic is to look around, right to move horizontally, left+right to move up and down. Open Easygen, check the config looks like this, adapted to your ET mapping installation (It's recommended to have a second side fresh installation of the game for mapping): The template files for ET has to be set in EasyGen/templates, and you'll have to edit the templatelist.txt in the same folder by adding: wolfet. ![]() Wolfenstein enemy territory overbounce tutorial update#UPDATE Currently community-maintained editor is netradiant-custom. GtkRadiant, I use both 1.4.0 and 1.5.0, I prefer 1.4.0 for z axis, and 1.5.0 for texturing objects. Wolfenstein enemy territory overbounce tutorial zip#zip to extract them, don't forget to rename it back to. Open pak01.pk3 in etmain, and extract textures and models folders. EasyGen & ET Template for shaders ( Original website on Web Archive). Wolfenstein enemy territory overbounce tutorial how to#After the war, Alan Brooke’s diaries where published and what good men died for can now be easily purchased online.This tutorial will teach you how to make a terrain under EasyGen, modify it, texture, export it to mapping tool, and test it. Now, put alanbrooke_v1.pk3 in your etmain folder, pull down the console, type /map alanbrooke_v1, and hit ENTER In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me. You may can mass distribute it via any means. You may include or distribute this map in any way, without permission from the author. This map, and all its map files (including the. map-file is included (which can be used in a map editor, to change or expand the map). Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu orīring down the console and type: /map alanbrooke_v1 (then ENTER).Ī big Thank You to everyone providing input and help.Īlso, I want to thank all server admins who host custom maps. (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512) Secondary Objective: Get control over the important Command Postĭecription: Custom map for Enemy Territory.Secondary Objective: Dynamite/defend the second Side Route to the Radio.Secondary Objective: Dynamite/defend the Side Route in the centre.Secondary Objective: Dynamite/defend the Central Wall.Secondary Objective: Dynamite/defend the Water Wall.Primary Objective: Steal/defend the documents (Alan Brooke’s secret diaries) and transmit at/protect the radio.The Axis are attacking and their overall tactical military aim is to steal the documents (Alan Brooke’s diaries), and to transmit this secret information to their headquarter via a nearby communication radio. Video (showing the map and its main objectives) Omnibot waypointfiles for server admins are included. I made a new custom map for Enemy Territory, entitled ALAN BROOKE (version 1). ![]()
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